
Worse, these happen about once every 15 minutes, and there's nothing you can do about it, so the only way to make money is the aggravating equivalent to tacking back and forth, trying to make more money between epidemics than they take away, and hoping for the rare times that the epidemics are small enough to be contained. And worse, the creators added the stupidest function in the entire game: epidemics.īasically you have to choose between whipping out all the money you've made in the past 20 minutes, or start a race to vaccinate and cure everyone with the epidemic, which will clean you out too if you don't get everyone. The hospital gets too big for you to really manage, even though it has to be that big in order to get the money and reputation you need to finish the level.

Every level you get reintroduced to the same diseases, so you have to see the fax about Constipation at least half a dozen times. It's informative, humorous, and gives a lot of good information that helps you in the game.Īround halfway through the game, something bad happens. I ended up printing it off and reading it front to back.
#Theme hospital manuals
The software also comes with one of the best manuals I've ever read. It's also very humorous, reading about diseases, seeing the animations of doctors treating patients other things as the in-game characters walk around, and hearing the announcer. The money you make is the money you keep, and all in all you can see your hospital improving and getting better, which is very rewarding. It's not overwhelming, and the map isn't too large, so you don't have to divide your attention too much, while still having plenty to do. The player gets to learn new things, try new equipment, and see new animations. They're simple, relatively easy levels that don't ask too much of the player. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.Īs levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account.

Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. In addition to rooms, the player must provide radiators, seating for patients and drink machines. The size and layout of each room can be set by the player, according to the available space. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer.
